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[Tutorial] Triforce (SD) y GC (SD/USB) en WiiU

Publicado: 15/06/12 0:05
por Magnus87
Glosario
DML=Dios Mios Lite= Cargar juegos de GC en Wii por tarjetas SD
QF=QuadForce= Cargar juegos de Triforce en Wii por Tarjetas SD
DM=Dios Mios= Cargar Juegos de GC en Wii por SD

Nintendont= Cargar Juegos de Triforce/GC en Wii/WiiU usando los puertos USB para los controles

AVISO:Solo 1 se puede elegir. Si instalas DML no podes utilizar DM o QF


Juegos para Triforce
Mario Kart GP 1
Mario Kart GP 2 (parte 2)

ISOS de Gamecube
Emuparadise


**Requermientos**
SD formateada en FAT32 con clusters de 64KB o inferior
USB Formateada en FAT32 con clusters de 32KB o inferior (particion principal y activa)
[spoiler]**Descargar** - Pack con DM/L 2.11 y QF 4.1
Nintendont r99

-Herramientas
GCM Utility (para destripar los juegos)
DiscEX (destripar y convertirlos compatibles)
DM Toolbox (ya viene incluido en las ultimas versiones de DM)

-Loaders (a gusto de cada uno)
Dios Mios Booter(el mas basico a nivel visual pero muy funcional)
USB Loader GX r1231
CFG Loader 70 r75 (semi-descontinuado)
WiiFlow 4.21(descontinuado)
PostLoader 4.7.4 (semi-Descontinuado)[/spoiler]


Instalación
[spoiler]Alternativa 1 -
**Instalar en la NAND Real**
-Abrir Homebrew Channel
-Abrir Wad Manager o Multi mod Manager o Pimp My Wii
-Seleccionar e instalar el Wad que van a instalar
(Si falla intentar con cIOS 249 o 236 o 36 parcheado)[/spoiler]

[spoiler]Alternativa 2 -
**Instalar en la NAND Emulada**
(recomendando tener bootmii como Boot2)
-Descargar la version xSneek de DM/L o QF
-Copiar el archivo 00000008.app en title/00000001/00000100/content (SD)[/spoiler]


[spoiler]Manejo de Juegos - -Crear en la raiz del dispositivo la carpeta games (ej X:\Games)
-Arrancar el GCM Utility
-Seleccionar ISO
-Clickear boton Shrink y guardarlo como "game.gcm"
-Arrastrar el .GCM sobre DiscEX.exe (se inicia solo)
-copiar la carpeta creada (ej GBSE8P) dentro del USB o SD a la carpeta Games (Ej SD:\Games\GBSE8P)[/spoiler]


Luego abren el loader que utilizan habitualmente y ahi buscan los juegos de Gamecube



[spoiler]Novedades DIOS MIOS -
**What is new**
DM
2.11 (2014-07-02)
Added the FatFS link map feature which should greatly decrease load times

2.10 (2013-05-24)
Fixed a bug in the pattern detection code (DVDLowReadDiskID)

2.9 (2013-04-05)
Changed patch code to prevent false hits (DVDLowReadDiskID)
Added C_MTXLightPerspective patching (Fixes heat effects when using wide screen hack in Zelda:WW)

2.8 (2013-02-24)
Fixed a bug in GCLoader that broke the progressive patch
Moved progressive patch back 16 bytes, this fixes PADHOOK and progressive patching not working at the same time

2.7 (2013-02-20)
Fixed a bug that caused a black screen when using PADHook and Progressive mode patching at the same time

2.6 (2012-12-01)
Reduced HDD read time out to 25 seconds
Added two disc supports (Extracted format is unsupported)

2.5 (2012-11-09)
Fixed a bug in DM that could cause a fatal read error when using devices with under 8GB size
Added a PADHOOK pattern for Batman:Vengeance
Added a screenshot feature

This feature can be enabled/disabled via the DM(L) config Press R+Z on the fourth controller to take a screenshot any time! Screenshots will be saved to /screenshots/ in the YPbPr format. Use the included YCbYCr2BMP to convert them

2.4 (2012-10-21)
Fixed NMM for Mario Kart Double Dash. Saving ghost data works now as well
Fixed a bug that would sometimes break cheating/debugging unless both were enabled
Moved the VIConfigure patch to the ARM side which should fix a number of broken titles
Changed the HDD time out to read a random sector
Optimised the EHCI reset code
Optimised the CARD code

2.3 (2012-09-24)
Fixed creating NMM save file folders in FST mode
Fixed CardFindEntryByName which incorrectly compared file names
Added a hack for Phantasy Star Online 1&2 version 1.0
GCLoader improvements that include warning the user if an incorrect CONFIG_VERSION is used
Hardcoded the only worthy DVDGetDriveStatus patching, so once again the NODISC cfg doesn't do anything

2.2 (2012-07-20)
Added a new DVDLowRead pattern (fixes Luigi's Mansion USA and maybe other games)
Made the DVDGetDriveStatus patch optional via a config (DML_CFG_NODISC) since it broke some games (fixes Prince of Persia:Sands of Time, Goblin Commander, King Kong, ...)

(2012-07-18)
Added code to prevent drives going into sleep mode
Fixed a bug which ignored the DML_CFG_PADHOOK setting and always patched PADHOOK (fixes PSO1&2)

2.1 (2012-07-17)
Config is now at version 2! Loaders will require an update
Improved patch code and made it more versatile
Improved .elf patching code (fixes Nightfire)
Improved No Disc patching
Added a hack for PSO I&II EUR/USA
Added the wide screen hack by Extrems
The NODISC config setting has been removed since it hasn't been used in 1.0+
Removed USBGecko debug output

2.0 'BETA'
Fixed a bug which broke retail disc loading
Fixed a bug which ignored if DML_CFG_PADHOOK was set or not (always patched PADHOOK in)
Fixed a bug which copied BI2 to the wrong address (fixes Pikmin)
Fixed the Muppet error
Fixed some video stuff in GCLoader
Added a new method of video mode forcing
PADHook patch is now working for retail discs again
Removed video mode force code from GCLoader
Removed VIConfigure sane mode switch patch
Added EHCI retry code, which should fix a few more USB devices that weren't working before.
Fixed a DSI crash when using the progressive mode.
Fixed prog mode patch
Fixed a bug which prevented the SRAM settings to be flushed
Added a patch which fixes a green screen in certain cases
Improved the USB/EHCI code, it now retries if an USB device fails to initialise.
Fixed some memory leaks

DM Lite
1.5 (2012-06-13):
added support for CARDDeleteFast,CARDRename and CARDGetXferredBytes
updated CARD patches for CARDGetXferredBytes
removed USBGecko debug output, which should fix mic (can't test have no mic)
added save hack for Baten Kaitos
removed DoPatchesLoader, DoPatches now handles everything
updated DoPatches
removed boot.bin loader method (has nothing to do with game.iso loading)

1.4b (2012-05-07):
Fixed a bug that GCLoader wouldn't flush the changes to SRAM

1.4 (2012-05-07):
Fixed a bug which broke loader patching (fixes games that load .dols. Zelda:CE, ...)
When neither a boot.bin nor a config is found in RAM, DML now boots the inserted disc instead
Fixed a bug which would ignore the set config in RAM (fixes that loaders couldn't overwrite the default config)

1.3:
Added real disc loading, simply set the config value (see config.h) and load DML
Fixed a bug that would overwrite the config in GCLoader
Added pad reset/shutdown for real discs

1.2:
DML is using GCLoader again
Improved video mode stuff
Changed config memory area to 0xC1200000
Added a new config for video modes: force prog mode patch
Moved SRAM patching code to GCLoader
In FST-Mode the game title is now printed

1.1:
Replaced GCLoader with miniGCLoad
Fixed a bug which would overwrite the DML config in RAM

1.0:
Added extracted Gamecube ISO loading (normal game.iso loading is still there)
Added fix for Pokemon XD JAP/EUR and Pokemon Park JAP/USA
Removed IPL related code
Removed retail disc loading and dol loading
Improved NoDisc (a couple audio streaming games still require a disc)
Updated the /asm/make.cmd file, so a user is no longer required to update the paths
Added my own IPL code[/spoiler]

AVISO: DM aun esta muy verde y puede ser que no sea compatible dicho USB, si es posible prueba con otro.



Compatibilidad
Dios Mios (oficial)
Dios Mios (Editable)

Dios Mios Lite (Oficial)
Dios Mios Lite (Editable)
[youtube][/youtube]

[youtube][/youtube]

Re: Quadforce, Triforce en Wii

Publicado: 15/06/12 13:59
por BIRC
Uh gracias, siempre quise jugar a esos arcades.

¿Los requisitos necesarios para poder jugarlos en la PC los sabes?

Re: Quadforce, Triforce en Wii

Publicado: 20/06/12 2:06
por ferhound
Parece que se puede jugar en Dolphin:
http://forums.dolphin-emulator.com/show ... ?tid=23763

Lastima que los controles no andan.... por ahora :)

Imagen
Imagen

Re: Quadforce, Triforce en Wii

Publicado: 23/06/12 15:42
por Magnus87

Re: Quadforce, Triforce en Wii

Publicado: 25/06/12 17:57
por FaSCoRP
Magnus87 escribió:http://www.emucr.com/2012/06/dolphin-tr ... 0-696.html



Les aviso que ya salio la version 2.0 de DIOS MIOS, la version que soporta jugos de GC por USB

Features:

Load Gamecube ISOs from USB device
Load extracted Gamecube ISOs from USB device
Load Gamecube Discs
Emulate Memorycard (NoMoreMemory)
Cheat codes
USBGecko debugging
Changeable configuration of various settings
Reset/Power off via GC controller key combo
Real-NAND and emu-NAND support

Changelog:

2.0 (2012-06-23):

Release!

Descargar:DIOS MIOS
Guau, gracias por el aviso, habrá que probarlo!

Re: Triforce (SD) y GC (USB) en Wii

Publicado: 25/06/12 22:18
por ferhound
Encontre un buen tutorial de como instalar DIOS MIOS: http://wii.scenebeta.com/noticia/dios-mios

Re: Triforce (SD) y GC (USB) en Wii

Publicado: 26/06/12 21:06
por Magnus87
Ni que fuera tan complicado

(Version Rapida)

-Bajas el Wad
-Arrancas el Wad Manager
-Seleccionas e instalas DIOSMIOS.WAD
===============================
-Abris el DM Booter o cualquier loader que lo soporte
-Elegis y juego y listo

Re: Triforce (SD) y GC (USB) en Wii

Publicado: 26/06/12 21:19
por ferhound
Tambien incluye como pasar los juegos a una unidad USB.

Es para los que no nacieron sabiendo el tutorial, en caso contrario que no lo lean y listo! :D

Re: Triforce (SD) y GC (USB) en Wii

Publicado: 26/06/12 21:36
por FaSCoRP
Igual por lo que lei los USB loaders que se actualizan deberian estar soportando el formato, asi que seria mas sencillo de convivir con ellos, y no tener 2 lanzadores de juegos diferentes.

Re: [Tutorial] Triforce (SD) y GC (SD/USB) en Wii

Publicado: 26/06/12 22:05
por Magnus87
Listo ya lo puse mas bonito :D, cualquier duda avisan