9 curiosidades de tu blanquita [Sega Dreamcast]

En esta sección volvemos al futuro para hablar sobre las consolas más nuevitas, desde PlayStation 2 hasta Nintendo Wii U, XBOX One y PlayStation 4. Todos los juegos, novedades y lo que no sea retro está acá adentro.
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juanpsno
Mortal Kombat Player
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Re: 9 curiosidades de tu blanquita [Sega Dreamcast]

Post by juanpsno »

powerful wrote:Gracias por los datos, DC es una gran consola, a mi me parece que tiene muy buenos juegos.

"archivo .txt llamado Echelon" Y lograron hacer algo con esas instruccioneS?
Refloto la pregunta
Si fuese copado aca estaria mi firma
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TheWhiteIluvatar
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Re: 9 curiosidades de tu blanquita [Sega Dreamcast]

Post by TheWhiteIluvatar »

juanpsno wrote:
powerful wrote:Gracias por los datos, DC es una gran consola, a mi me parece que tiene muy buenos juegos.

"archivo .txt llamado Echelon" Y lograron hacer algo con esas instruccioneS?
Refloto la pregunta
Parece ser que este era el código:

Código.
To whomever releases this pack..

Let me give you a few bits of info:

- I emulate a U.S. Genesis, including territory lock-out.
- ".sga" files are standard Genesis/Megadrive ".bin" files renamed.
- The emulator is looking for some parameters to be passed via Ginsu.
If you don't know what that is, you'll figure it out:

MDE_US.BIN ALTBEAST.SGA MODE2 SKIP0 SOUND0

MODE0 = standard, fastest video mode settings
MODE1 = slower, supports some extra features
MODE2 = slowest, includes window layers (used by some games)
MODE4 = same as MODE0 with background skewing

SKIP0 = no sprite skipping until maximum reached
SKIP1 = moderate sprite skipping, used to prevent major slowdown
SKIP2 = maximum sprites skipped

SOUND0 = standard sound emulation
SOUND1 = sound tempo increased

And don't forget to pay your respects to Uncle Sonic.
Sony just doesn't get it.

- Gary
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