[Genesis Homebrew] Mortal Kombat Arcade Edition (Hack ya finalizado)

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Yay
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[Genesis Homebrew] Mortal Kombat Arcade Edition (Hack ya finalizado)

Post by Yay »

Estamos ante otro hack "de bandera" como decimos en España :) un incansable laburo de meses y meses que hará las delicias tanto de los usuarios de Genesis como de los amantes de la saga MK.


https://www.otakufreaks.com/hack-mortal ... e-genesis/



-- Features


A LOT of hacking to add new conditions, sound samples, music, movements, new features… all by myself with the help from Billytime!Games.
- I remade every bio and ending screen using the arcade gfx as base. Added the 2 absent screens from the Kano ending.
- Every graphic made by PROBE software was changed or improved by Master Linkuei, Chev Chelios and Danilo Dias to look more accurate to the Arcade.
- A lot of new details for the stages.
- New animation to courtyard (monks and tsung claps), Palace Gates (Flame), Warriors Shrine (Flame during Ermac fight), Throne Room (Shang Tsung head+Shang Tsung clap).
- Added +80 sound samples from the Arcade!
- BillyTime!Games added a SRAM feature to save the Winning Streak list.
- Improved gameplay removing delays and improving the timing.
- Option to change between original Music order or a more accurate one.
- And MUCH more!…
V.1-0c adds compatibility for third party six button controllers. Tested with Hyperkin and 8BitDo controllers. Special Thanks to IEqualShane for his help!
V.1-0d fixes up some SRAM code and now boots properly in Picodrive. Thanks to SPKLeader for his help!
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